二维手绘动画场景的设计与应用

 2022-11-12 02:11

论文总字数:8919字

摘 要

动画场景设计是动画的重要组成部分,动画场景设计通常包括室内场景设计、室外场景设计、场景中的建筑设计、场景中的道具设计等内容。本篇论文旨在探讨《白蛇》场景设计中的建筑设计和道具设计,从建筑和民俗两个角度分析中国传统苏式文化在场景设计中的运用与体现。

关键词:建筑设计;道具设计;民俗

The research and application of human landscape hand-drawn animation scene design

--Take the traditional Chinese cultural elements in the short film “White Snake” as an example

Abstract

Scene design is an important part of animation,Animation scene design usually includes indoor scene design, outdoor scene design, architectural design in the scene, props design in the scene and so on. This paper aims to discuss the architectural design and prop design in the scene design of “White Snake”, This paper analyzes the application and embodiment of Chinese traditional Su culture in scene design from the perspectives of architecture and folk custom.

Keywords: Architectural Design , Props Design , Folk

目 录

摘 要 ······································································· Ⅰ

Abstract ······································································· Ⅱ

第一章 动画场景设计 ···························································· 1

1.1 动画场景设计的内容 ····················································· 1

1.2 动画场景设计的作用 ····················································· 1

第二章 中国传统文化中的吴文化 ·················································· 2

2.1 吴文化中的苏式建筑设计 ················································· 2

2.2 吴文化中的民间道具设计 ················································· 3

第三章 《白蛇》动画短片中的中国传统文化元素 ···································· 4

3.1 中国传统苏式建筑在动画中的表现 ········································· 4

3.1.1苏式建筑白墙黑瓦的建筑特点 ·········································· 4

3.1.2苏式建筑中的民居 ···················································· 5

3.2 古代民间文化在动画中的表现 ············································ 6

3.2.1传统集市 ···························································· 6

3.2.2民间手工艺 ·························································· 7

第四章 文化孕育了独特的场景空间 ················································ 8

参考文献(References) ··········· ·············································· 9

致 谢 ········································································· 10

第一章 动画场景设计

1.1动画场景设计的内容

动画场景设计是指动画片中除角色以外的所有物体的造型设计。“场景”中的“场”是对时间的一种描述,“景”是对空间的一种描述,二者组合起来就是指:在某段时间内某地的景物,因此不同的时间对应着不同的场景。动画场景设计通常包括室内场景的设计、室外场景的设计、场景中的建筑设计、场景中的道具设计等。

动画场景设计通常是以剧本为根据,为剧本中角色的互动和剧情的发展所进行地框架性的设计。场景设计是为角色和剧本服务的,需要与团队其他人员保持良好的沟通和交流,是动画制作过程中十分重要的部分。

1.2动画场景设计的作用

动画场景设计有:交代时间空间关系、营造情绪氛围、刻画角色性格和心理、叙事功能等作用。动画场景设计同时包括了功能与艺术两个方面,一方面为角色提供合理的场景空间和推动剧情发展,另一方面应具有一定的观赏性,要满足观者的审美需求,给观者美的享受。动画场景设计可以体现动画片的主题和艺术风格。一部动画的场景设计很大程度上会影响整个动画的风格。

第二章 中国传统文化中的吴文化

2.1吴文化中的苏式建筑设计

我们的毕业设计短片《白蛇》是以江南地区的传统民间故事《白蛇传》为灵感,通过许仙与白蛇相遇的故事,以此展现古时江南的美好景致和人文情怀。故事发生在古时的江南,通过模仿中国传统山水画并结合江南多阴雨的天气特点,描绘了当时的自然景观和民居建筑。

何谓江南?字面上讲就是长江的南部地区,现实层面指长江中下游以南及其相临地区。依凭着长江的浩瀚,江南地区水系纵横,不仅有2448平方公里的太湖,还有吴淞江、钱塘江、京杭大运河等著名水系。密布的河网割裂开江南的绿野,横亘在这水流之上的石桥,又串联起千家万户的灯火。

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