游戏化设计在健康主导类APP中的运用分析

 2022-01-20 12:01

论文总字数:10846字

目 录

1游戏化概述……………………………………………………………1

1.1游戏化的概念……………………………………………………………………………1

1.2游戏化的特点……………………………………………………………………………1

1.2.1目标性……………………………………………………………………………1

1.2.2规则性……………………………………………………………………………1

1.2.3反馈系统…………………………………………………………………………1

1.2.4自愿参与…………………………………………………………………………1

1.3游戏化设计的目的与意义………………………………………………………………1

1.4游戏化设计的实现手段…………………………………………………………………2

1.4.1挑战和任务………………………………………………………………………2

1.4.2积分………………………………………………………………………………2

1.4.3徽章奖励…………………………………………………………………………2

1.4.4提示………………………………………………………………………………2

1.4.5社会关系…………………………………………………………………………3

2游戏化设计在健康主导类APP中的特征化体现……………………3

2.1用户及其需求的体现……………………………………………………………………3

2.2多动力元素协同作用的体现……………………………………………………………3

2.3环境影响情绪的体现……………………………………………………………………3

2.4社交网络化作用的体现…………………………………………………………………4

3健康主导类APP中游戏化设计目前存在的问题……………………4

3.1交互方式单一……………………………………………………………………………4

3.2功能同质化………………………………………………………………………………4

4结合毕设浅析游戏化设计的综合应用………………………………5

4.1APP的定位………………………………………………………………………………5

4.2游戏化的体现……………………………………………………………………………5

4.3人机交互方式的表达……………………………………………………………………7

4.3.1触摸屏……………………………………………………………………………7

4.3.2加速度感应器……………………………………………………………………7

5结论与展望……………………………………………………………7

参考文献…………………………………………………………………8

致谢………………………………………………………………………9

游戏化设计在健康主导类APP中的运用分析

陈玮嘉

,China

Abstract:With the improvement of the era of progress and quality of life, human is more and more concerned about their health, and health related all kinds of Internet products is more and more common, a lot of health products on the market APP also slowly into our life. At the same time, the development of science and technology is getting faster and faster. The user experience of APP products is getting higher and higher, and the function is no longer the sole criterion for users to measure the APP. "Gaming" in recent years, this method has been gradually applied in different areas, play a great potential and value of sports health this tradition but there is a huge potential service industry also began to try to join the game elements, to improve their health. In this paper, through the study of some health dominant type of APP, using the game design are put forward specific strategy to use in the field of health, in the process of users in the use of the dominant class health APP to get a better user experience and effect, seeking to dominate the game design and health class APP together one way.

Key words:Gamification By Design;APP About Health;User Experience

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